Your Sims Finally Speak

AI dialogue, generated fresh for every moment. Now with real voiced delivery. Pick from 95 distinct voices, shaped by traits, mood, and relationship history.

95 voices 18 languages Remembers across sessions No Sims 4 Studio required

Lines Your Sims Would Actually Say

Real output. Generated from the traits, moods, and relationship between two Sims.

Goofball + Affectionate · lovers · everyday banter

A
Okay, so remember when I caught you trying to cook breakfast last week and you somehow managed to burn water? That's legitimately the funniest thing I've witnessed.
Hey, in my defense, I was distracted thinking about you! But yeah, okay, that was pretty bad. At least you were laughing instead of throwing me out!
B

Romantic + Reflective · long-term couple · looking back

A
You know, when I think about where we started and where we are now, it's kind of amazing. We went from barely knowing each other to planning our whole lives together.
Yeah, I think about that too. I wasn't expecting to feel this way about anyone, but here we are. You've changed everything for me.
B

Hot-Headed + Neat · committed couple · the ongoing argument

A
Well, if you care about me so much, maybe stop being so uptight about every little thing. Your perfectionism is exhausting, honestly.
Excuse me? I've been nothing but supportive of you. If anyone's been difficult, it's your mood swings.
B

Self-Assured + In Love · committed couple · the next step

A
Look, we basically live at each other's place anyway, right? I've been thinking, what if you just moved in with me? We're already talking about forever, so why not take that step?
Yeah, I've been thinking about that too, actually. I'm not gonna lie, the idea of waking up next to you every day sounds pretty damn perfect to me.
B

No canned phrases. Every line is generated fresh from your Sims' state at that moment.

More Than a Chatbot

A personality engine that knows your Sims as well as you do.

💬

In-Character Dialogue

Every line is generated from scratch using your Sims' current state. No canned phrases, no repeats.

🎭

Trait-Shaped Personality

Cheerful + Bookworm sounds nothing like Hot-Headed + Gloomy. Trait combinations shape texture, not just topic.

🌗

Mood Awareness

Mood and intensity bleed into every line. A Cheerful Sim having a bad day still finds the bright side, but they know it's a stretch.

🧠

Relationship Memory

Sims build history together. Shared milestones, old arguments, and inside jokes carry across play sessions.

🔍

Contextual Recall

Past moments surface naturally when relevant. "Remember when we met at the park?" And they actually do.

🎙️

You Steer the Conversation

Want them to flirt, pick a fight, share gossip, or just say something specific? Type the topic and your Sim delivers it in their own voice.

🔊

Voiced Performance

95 distinct voices, each rendered with emotion-driven delivery cues the AI picks per line. Hear samples below.

🌍

Speaks Your Language

Dialogue and notifications ship in 18 languages, matching whichever locale your game runs in. Voices speak the line as written, in language.

New

Hear Every Conversation

AI-generated dialogue, performed in 95 distinct voices. Same voice sounds different depending on the moment. Anger comes out clipped, intimacy whispered, surprise breathless. Not just text-to-speech: text-to-performance.

95 voices · [whispered] [clipped] [breathless] [hushed] [shouted] [rushed] [low] + more

Real game clips · nothing scripted

Voice plays on player-directed chats. Background sim chatter stays text-only for now.

Confrontation · [clipped] meets [shaky]

M

Marcus Chen · Felix voice

“You knew for three weeks. Three weeks, and you said nothing.”

I

Iris Park · Hana voice

“Because I was scared. I was scared that telling you would end this, and I wasn't ready to lose you.”

Saying it out loud · [whispered] meets [breathless]

D

Diego Romero · Oliver voice

“Three years. I've held this in for three years. I love you.”

V

Vivienne Laurent · Luna voice

“You idiot. I knew. I knew the whole time. Come here.”

Auto-assigned, your call

Each sim gets a voice the first time they speak. Don't like the pick? Reroll or browse the full pool in-game from a pie-menu.

Emotion-driven delivery

Same voice, different mood, different sound. The model picks a delivery cue per line, so a flirty whisper and a furious snap come out of the same sim sounding nothing alike.

Language-aware

Voices speak in whichever language the line is generated in. Your French sims sound French; your Japanese sims sound Japanese. One voice, many languages.

Up and Running in Five Minutes

Subscribe, drop two files into your Mods folder, link your account in-game.

1

Subscribe

Join on Patreon to unlock the AI server and mod download.

2

Download

Grab the latest .zip below. You'll get a .package and a .ts4script.

3

Drop into Mods

Copy both files to Documents/Electronic Arts/The Sims 4/Mods/.

4

Launch and link

Start the game. Your browser opens to link your Patreon account, then you're done.

Download Latest (.zip)
Put words in their mouth

Direct Every Conversation

Type anything you want your sim to say. The other sim hears it, reacts in character, and the conversation unfolds from there. Confront them, comfort them, flirt with them, interrogate them. Watch what they do.

It starts with one click

Sims 4 pie menu with the "Tell them something..." option highlighted

Click any sim. Pick “Tell them something…” from the Sims AI Chat menu.

Scenario 1 · Confrontation

Casual Discussion · +Very Energized
Speak to Liberty dialog: "I read your diary. We need to talk about Brad."
You type the line.
Liberty's in-character AI response notification after Preston tells her he read her diary
Liberty hears it. AI generates her response, in character.

You typed

“I read your diary. We need to talk about Brad.”

Liberty's reply

“Oh my god. You… you read my diary? Preston, that's private. That's really private.”

Scenario 2 · Interrogation

Casual Discussion · the truth about Brad
Speak to Liberty dialog: "I'm going to give you one chance to tell me the truth about you and Brad"
You type the line.
Liberty's in-character AI response giving her side of the story about Brad
She breaks. Tells you what actually happened.

You typed

“I'm going to give you one chance to tell me the truth about you and Brad.”

Liberty's reply

“I… okay. I mean, there's not really much to tell. He was someone I was into before I came here, and then I got over it. That's it.”

Every response is generated fresh from her traits, mood, your shared history, and exactly what you just said. No canned lines, no branching trees. Try the same prompt twice; you'll get two different replies.

Pick Your Tier

Every tier gets the AI dialogue, memory, and trait-driven personality. Higher tiers add bigger daily budgets and more voiced exchanges (Premium also gets early access to what's next).

Try free first

25 conversations on the house, 5 of them voiced, for any new sign-up. No payment required. A free Patreon account is enough to test the mod end-to-end. Upgrade only if you want to keep going.

Get started →

Starter

$5/mo

For casual play

30 chats/d no voice
  • AI-generated dialogue
  • Trait, mood, career awareness
  • Relationship memory and recall
Subscribe

Basic

$10/mo

For most players

150 chats/d 2 voice/d
  • Everything in Starter
  • 2 voiced demos/day, try voice
  • Email support
Subscribe
Popular

Premium

$20/mo

Heavy players & early access

300 chats/d 10 voice/d
  • Everything in Basic
  • Daily voiced exchanges
  • Early access to new features
  • Priority support, vote on roadmap
Subscribe
Most Voice

Premium+ Voice

$30/mo

Voice-first players

300 chats/d 40 voice/d
  • Everything in Premium
  • 4× the voice budget of Premium
  • Voiced playthroughs without rationing
  • First in line for voice-cloning when it ships
Subscribe

Currently shipping v1.0.0. Active development; new features land regularly. Your subscription covers server costs and funds the next round of work.

Frequently Asked

The things people ask before they install. If yours isn't here, the contact form below goes straight to the dev.

What kinds of conversations does the mod generate?

Three kinds, all powered by the same AI:

Directed chat: you click any sim, pick "Tell them something…" from the Sims AI Chat pie menu, and type the line you want your sim to say. The other sim hears it and responds in character.

Player-clicked socials: the standard Sims 4 social interactions you already use ("Tell Funny Joke", "Flirt", "Discuss Career", etc.). The mod intercepts the result and generates AI dialogue based on the interaction type.

Autonomous chats: when your sims decide to socialize on their own. The mod generates dialogue for those too, so background chatter has substance instead of Simlish.

How does usage count toward my daily caps?

You have two caps and they count separately.

Conversation cap (e.g. 300/day on Premium) ticks up by one every time a dialogue is generated, whether it came from a directed chat, a player-clicked social, or an autonomous interaction. Anything that produces AI dialogue counts.

Voice cap ticks up only when a line is actually voiced. Right now that's only directed chats, so a Premium subscriber with 10 voice/day can voice 10 directed exchanges and still use the remaining 290 conversations for everything else.

Will autonomous sim chatter burn through my budget?

Realistically no. Autonomous chats fire when sims decide to socialize on their own, not constantly, and not every interaction triggers one. In practice most players see a handful per Sim-day, not dozens. Your conversation cap is sized for a normal play session including all three types.

Voice budget is unaffected by autonomous chats since those stay text-only.

Why is voice only on directed chats?

Voice is the expensive resource. By scoping it to lines you specifically typed, the budget covers the moments you actually care about: confrontations, confessions, and one-liners you set up yourself.

Player-clicked socials and autonomous chats still generate AI dialogue, just as text notifications. Voicing every social interaction would burn through any reasonable daily budget in minutes.

This is just the initial release. Voice is compute-intensive, so we're rolling it out gradually, and we plan to make it more widely available over time.

Can I turn voice off?

Yes. Click any sim, choose Sims AI Chat from the pie menu, then tap Turn voices OFF. Every directed chat now plays as text only, and your daily voice cap stops ticking. Flip it back the same way any time.

Pie menu on a sim with the "Sims AI Chat" option circled in red
1. Click “Sims AI Chat” on the sim
Sims AI Chat dialog with the "Turn voices OFF" row circled in red
2. Tap “Turn voices OFF”
My sim's voice doesn't suit them. Can I change it?

Yes. Click the sim, open "Voice options for <name>" from the Sims AI Chat pie menu. You can Reroll to cycle to the next unused voice in the matching gender pool, or Browse voices to open a picker with the full catalog and audition any voice before assigning.

Voice customization is available on any tier that has a voice budget (Free, Basic, Premium, Premium+ Voice).

Browse voices picker with the first voice row circled in red
Tap any voice in the Browse picker to audition it before assigning.
What happens when I hit my daily limit?

Conversation cap: new dialogue stops generating until UTC midnight. Existing conversations stay readable; the mod just stops calling the AI until the budget resets.

Voice cap: voice silently switches off for the rest of the day. Directed chats still generate dialogue, just as text. Resets at UTC midnight.

Both reset at the same time. You'll see a one-time notification in-game when either cap is hit.

Does this work with WickedWhims and other mods?

Generally yes. The mod hooks into the Sims 4 social interaction system the same way other dialogue mods do, and it coexists with WickedWhims, MCCC, Lumpinou's mods, and most others. If two mods touch the exact same interaction the standard load-order rules apply, but conflicts are rare in practice.

Will it break my saves?

No. The mod doesn't modify your save file. It only generates dialogue overlays on top of normal gameplay. You can uninstall any time and the save loads cleanly without it; nothing in your sims, relationships, or world state depends on the mod being present.

How do I change or cancel my tier?

Through Patreon directly. Your tier auto-syncs from there. Upgrade, downgrade, or cancel at any time and the mod reflects the change on next launch. No separate billing or account inside the mod.

Questions or Feedback

Found a bug, hit a snag, want to suggest a feature? Send a note and you'll hear back.