A mod for The Sims 4

Your Sims finally speak.

Real dialogue in game-style speech balloons over their heads, tinted by mood, written fresh from who they are, how they feel and what they remember. Type one line and the room answers out loud, in 95 voices.

  • 75 free conversations
  • Windows and Mac
  • No Sims 4 Studio needed
A real scene from our recording, replayed with the lines the sims actually said. Watch the original.

Unedited recording

That scene was real.

One typed line, three sims answering on their own, in character and out loud. Recorded in game, nothing scripted.

What they said

The balloons are drawn inside the game's own interface, so they look the same on Windows and Mac.

Three ways in

Start the conversation. Or don't.

Click any sim and open the Sims AI menu. Pick how the scene starts, then watch it play out.

Type the exact line your sim says. The other sim hears it and answers in character. These are the chats that get voiced.

Speak to Marisol

I booked us a table at the place where we met.

I booked us a table at the place where we met.

You remembered the place? Okay. Come here, you big sap.

Acted out: Hug

Example lines. Yours are written fresh for your own sims, every time.

  • They act it out. When the moment calls for it, the AI adds one matching social: a hug with the apology, a yell with the ultimatum. AI actions switch off in Options.

  • It sticks. What you say lands: a chat can move friendship and romance and leave your sims with a moodlet.

  • WickedWhims? Sims keep talking during scenes too. Switch off Intimate scene talk in Options any time.

  • Pets? They stay quiet until you let them talk, one animal at a time.

What goes into a line

They know their own lives.

Every line starts from your save. This is what the mod reads before a sim opens their mouth.

Marisol Vega

Young Adult

Traits
Hot-HeadedFoodieRomantic
Mood
Flirtyfrom Titillating Banter
Career
Culinary: Line CookNext shift in 10 hours
Right now
Home, WindenburgStanding at the stoveRaining
Body and wallet
StarvingExhaustedMoney's tight
History
Promised Theo dance class on SaturdayFirst date: last week
MarisolTheo. If that bag is takeout, I love you. I'm starving, I burned dinner, and don't you dare skip dance class Saturday.
  1. 01

    Traits and moods, by their in-game names

    Hot-Headed talks nothing like Cheerful. And every mood arrives with its reason, so the AI knows she's Flirty because of the banter, not just that she is.

  2. 02

    Their job, down to the title

    Career and level title, the next shift or whether they're on it right now. Students bring their grades, majors and degrees.

  3. 03

    Where they are and what they're doing

    The town, the venue, staff or customer, who else is in the room, the weather, the holiday, even the stove they're standing at.

  4. 04

    What their body and bank account say

    Starving, exhausted or desperate for the bathroom. Money to burn or money's tight. Pregnant, a ghost, or a dog named Rosie.

  5. 05

    What happened between them

    First dates, first kisses, old fights and the plans they made. Then Theo walks in with a paper bag.

Example sim. Trait, mood and career names come from the game itself, in your game's language.

Memory

They remember. So does the neighborhood.

A conversation doesn't vanish when the bubble fades. It becomes history the next chat can lean on.

Tuesday. You direct a chat.

TheoDance class on Saturday? I'll try not to step on you this time.
MarisolYou'd better. I'm wearing the good shoes.

Remembered as a plan

Saturday. Nobody told her to say this.

MarisolDance class in an hour, Theo. Good shoes are on. Watch your feet.
  • Plans and promises stick

    Agree to something in a chat and they hold each other to it for days.

  • Big moments become history

    First kiss, first date, the engagement. The milestones color every chat that comes after.

  • The neighborhood talks

    Tell the barista a secret with one sim, and she still knows it when your housemate walks in.

  • Memory follows your save

    Load an older save and the chats since then roll back with it.

  • You keep the eraser

    Undo the last exchange, reset a pair, or make an NPC forget your household, all from the Sims AI menu.

Voice

Hear them. Then make them yours.

95 voices, and the delivery follows the mood: anger comes out clipped, a confession comes out as a whisper.

Confrontation [clipped] + [shaky]

Marcus"You knew for three weeks. Three weeks, and you said nothing."
Iris"Because I was scared. I was scared that telling you would end this, and I wasn't ready to lose you."

Saying it out loud [whispered] + [breathless]

Diego"Three years. I've held this in for three years. I love you."
Vivienne"You idiot. I knew. I knew the whole time. Come here."
  • 95 voices, handed out automatically. Reroll or browse the whole catalog any time.
  • 18 languages, and each line is spoken in the one it was written in.
  • 1 sentence is enough to design a brand-new voice for a sim, on every tier.

Real clips from the mod, in English. Voice plays on the chats you direct.

Write their story. They'll stick to it.

Personality of Marisol...

Talks fast when she's nervous. Never apologizes first. Calls everyone "chef".

Background of Marisol...

Grew up above her parents' bakery. Quit culinary school and won't say why.

World notes...

1890s Windenburg. No phones, no cars. Letters take a week to arrive.

PriyaA telephone? You've been reading those penny dreadfuls again.

Create a custom voice

A smoky voice with a slow western drawl.

Personality and background belong to one sim. World notes cover the whole save, and every save keeps its own.

Inside the game

It looks like it shipped with the game.

Sims AI has its own button on the HUD, a settings panel that springs out of it, and menus built in the game's own style. It looks the same on Windows and Mac.

A button on the HUD

One click opens the panel. Pick a voice, write a personality and background, or fix a memory for the sim you chose, and use the World tab for notes about the whole save.

Speak to Noel
0 / 500
Enter to send, Shift+Enter for a new lineCancelSend

Say it your way

Directed chats and group scenes open a composer with a live character count. Enter sends, Shift+Enter starts a new line.

Know where you stand

The Usage page shows today's conversations as a ring, bars for voiced lines and voice designs, and when the count resets.

Mood

The bubble knows how they feel.

A sim's in-game mood tints their bubble in a quiet, everyday way. When one line really carries the emotion, it gets the full treatment. Shouts burst the outline, whispers dash it, and thoughts float as clouds.

Angry

A jagged red edge that crackles, an anger vein and puffs of steam.

Energized

A lime glow with sparks crawling along the edge.

Flirty

Pink warmth and hearts drifting up.

Happy

Gold sparkles and a little bounce.

Playful

Music notes and confetti.

Sad

A drooping bubble and a single tear.

Scared

A shivering edge and a bead of sweat.

Embarrassed

A blush spreading across the bubble.

Confident

A gold border with a shine that sweeps across.

Steamy scenes

WickedWhims scenes get a rose-to-magenta flush with a heartbeat, steam and hearts.

Shouting and whispering

A comic burst outline for shouts, a dashed one for whispers.

Thoughts

A fluffy cloud with a trail of puffs.

Install

Playing in five minutes.

  1. 1

    Download the zip

    Four files inside: sims4_ai_chat.ts4script, sims4_ai_chat.package, sims4_ai_chat_updater.ts4script and s4ai_native.dll.

  2. 2

    Drop all four into Mods

    Copy them straight into Documents/Electronic Arts/The Sims 4/Mods/, not into a subfolder.

  3. 3

    Load a household and sign in

    Your browser opens on Patreon by itself. Approve, come back to the game, and your free trial starts on the spot.

Download the mod (.zip)

Base game only, no packs needed. Windows and Mac.

Chat bubbles are drawn inside the game's own interface, so they work on Windows and Mac. New installs start with bubbles on; to switch them off or back on, open the Sims AI menu on any sim, then Options, and toggle Chat bubbles.

Mods not loading? In the game, open Options, then Game Options, then Other. Tick Enable Custom Content and Mods and Script Mods Allowed, then restart.

Pricing

Start free. Stay because you're hooked.

Every tier gets the bubbles, the voices, the memory and the group chats. Paying more buys more conversations, more voiced lines and more voice designs each day.

Free trial

75 conversations on the house, up to 10 voiced a day and 10 voice designs a day. A free Patreon account is enough. No payment needed.

Download and try it

Starter

$5/mo

A few chats a night

Conversations a day60
Voiced a day2
  • 15 voice designs a day
Subscribe

Basic

$10/mo

For most players

Conversations a day175
Voiced a day6
  • 25 voice designs a day
Subscribe

Premium+ Voice

$30/mo

Voice-first players

Conversations a day600
Voiced a day45
  • 50 voice designs a day
  • Voiced playthroughs without rationing
Subscribe

Premium+ Voice Max

$60/mo

For the heaviest voice users

Conversations a day1000
Voiced a day120
  • 150 voice designs a day
  • Voice nearly every line, all day
Subscribe

Currently shipping v2.0.0. Active development; new features land regularly. Your subscription covers server costs and funds the next round of work.

FAQ

Before you install.

Short answers to what people ask most. Anything else goes straight to the dev through the form below.

Why don't I see chat bubbles?

New installs start with them on. If yours are off, open the Sims AI menu on any sim, then Options, and turn on Chat bubbles.

The bubbles are drawn inside the game's own interface, so they work on Windows and Mac. If they never appear, check that all the files made it out of the zip into your Mods folder, then restart the game.

Bubbles need Windows and the s4ai_native.dll file in your Mods folder. It's in the download, so if bubbles never appear, check that all four files made it out of the zip, then restart the game. On Mac the same lines arrive as in-game notifications instead.

The game started but nothing asked me to sign in. What now?

Sign-in starts once a household is loaded, not on the main menu. Load a lot and your browser opens on Patreon by itself; approve there, come back to the game, and a notification confirms you are signed in.

If no browser window appears, restart the game to get a fresh sign-in link. Links work once and last 30 minutes.

What kinds of conversations does it write?

Three kinds. Directed: pick Tell them something... or Tell a group something... and type what your sim says. Clicked socials: the interactions you already use, like Flirt or Tell Joke. Autonomous: chats sims start on their own.

Can I tell the AI about my sims and my world?

Yes, from the Sims AI menu on any sim. Personality of [Sim]... sets how they talk; the AI writes a first draft and you can rewrite it. Background of [Sim]... is their history, treated as true. World notes... covers the whole save: the era, the setting, what exists and how people speak. Each save keeps its own notes.

What counts toward my daily limit?

Every AI-written conversation counts once, whether you directed it, clicked a social, or the sims started it. Voice has its own smaller daily budget and only ticks when a line is actually spoken, which happens on the chats you direct. On the free trial the 75 conversations are a one-time allowance, not a daily one.

At a cap, dialogue pauses (or voice switches to text) until midnight UTC. The Usage row in Options shows where you stand.

Can I change, design or turn off voices?

Yes, from Options in the Sims AI menu. Reroll voice picks another one, Browse voices... lets you audition all 95, and Create custom voice... builds a new one from a short description (every tier, with a daily limit on tries). Switch Voices off and directed chats play as text, with no voice budget used.

Two sims are stuck in a loop. Can I reset their memory?

Yes. In the Sims AI menu, choose Reset memory between [Sim] and [Sim] for a clean slate, or Undo the last exchange to take back just one chat. Only the AI's memory is cleared; friendship and romance bars stay where they are. Make [Sim] forget my household... wipes what one NPC remembers about all of your sims.

Why did my sim hug (or yell at) someone after a chat?

That's an AI action: when it fits, the AI attaches one matching social to a conversation and your sim performs the real animation. It goes through the same checks as a social you click yourself, so a busy or unwilling sim just declines and the dialogue still shows. Turn AI actions off in Options if you prefer words only.

Does it work with WickedWhims and other mods?

Yes. It runs alongside MCCC, WickedWhims, Lumpinou's mods and most others. With WickedWhims, sims keep talking during scenes; switch off Intimate scene talk in Options if you'd rather they didn't. If two mods change the exact same interaction, the usual load-order rules apply, but conflicts are rare.

Can my pets talk?

Only if you want them to. Animals stay silent by default. Click a pet, open the Sims AI menu and choose Let [name] talk with AI; Stop [name] talking with AI undoes it.

Will it break my saves?

No. Uninstall any time and your save loads cleanly without it. The AI's memory lives on the mod's server, not in your save, and anything it changed through normal play, like a friendship boost after a chat, is ordinary game data.

How do I change or cancel my tier?

Through Patreon directly. Your tier auto-syncs from there. Upgrade, downgrade, or cancel at any time and the mod reflects the change on next launch. No separate billing or account inside the mod.

Questions or Feedback

Found a bug, hit a snag, want to suggest a feature? Send a note and you'll hear back.

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